EDUCATION
DREXEL UNIVERSITY / DIGITAL MEDIA ACCELERATED BS/MS
MASTER OF SCIENCE 2013 - BACHELOR OF SCIENCE 2012
PROFICIENCIES
Photoshop, Maya, Unity, Zbrush, Substance, C#, HTML5, Git, Plastic, Character Production, Game Prototyping, 3D Art, Tool Scripting, VFX, Shader Creation, Concept Art, Animation.
EXPERIENCE
TECHNICAL ARTIST
MOBILE GAME, BITLOFT 2019
Designed the animation blend tree for our player character.
Designed and implemented cloth and joint hybrid simulation for the player character’s hair and tail.
Worked remotely communicating daily with my team utilizing Slack, Jira, and Plastic SCM.
Oversaw visual and technical direction for environment and character art.
Assisted management with all planning meetings; coordinated collaboration between teams.
Created weekly review builds; responsible for performance testing and optimization on target device.
TECHNICAL ARTIST
THE CRYSTAL CORE, BITLOFT 2019
Built performant shaders and effects for game characters.
Scripted tools and drafted clear documentation to streamline the installation of assets I made.
Participated in interviews as the tech art department representative.
Wrangled and implemented character assets; ensuring rig consistency, functionality, and optimization.
Trained team members in the use of plastic SCM and plastic Gluon version control.
ADJUNCT PROFESSOR
DREXEL UNIVERSITY GAME DESIGN AND PRODUCTION 2017-2018
Instructed students on game design and practical production concepts.
Production concepts covered included shader development, Unity C# scripting, procedural geometry, procedural animation, rapid prototyping, and experimental AI.
Responsible for guiding the progress of multiple fast paced game productions each term.
BRAND ASSISTANT
MISS OCTOPIE 2016 - PRESENT
Assisting in all aspects of brand presentation, including event space design, product design, media production, and social media promotion.
Creating 3D previsualization tools in unity to assist in the planning of pop up shop layouts.
Assisted in business operation, including budget and account management, event logistics, research and development, and inventory management.
LIGHTING TECH ARTIST
KEYS TO THE COLLECTION MOBILE APP, SPECK.TECH 2016
Responsible for recreating and improving baked lighting in Unity 5 to match a previous Unity 4 project.
Created atmospheric high quality lighting while ensuring low memory usage for mobile performance.
Worked closely with the development team to troubleshoot and resolve previously existing issues affecting lighting and performance.
SELF EMPLOYED
CONTRACTOR AND FREELANCE ARTIST 2014-2015
Edited videos for diversity training programs for companies including Cracker Barrel.
Assisted in the management and organization of complex editing projects.
Created illustrations and logos for print and digital use, ranging from abstract design work to complex painterly portraits.
IT SPECIALIST
RITTENHOUSE REO SPECIALIST 2011
Integrated new software systems, which included software selection, installation, and the training of office personnel.
Responsible for computer upkeep and assisting interoffice communication and data transmission.
GENERAL CONTRACTOR’S ASSISTANT
HILLTOP CONSTRUCTION 2005-2008
Assisted in every aspect of property management and remodeling.
Maintained computers and digital file organization.
PROJECTS
GAME DEVELOPER
INDEPENDENT GAME PRODUCTIONS 2014-PRESENT
Managing a team of like minded creatives to meet and contribute remotely to game productions.
Developing various systems including character pipelines, UI, AI, Character controllers etc. as the team’s production generalist, and project manager.
TWITCH BROADCASTER
SOLE OPERATOR MEAT4EVERY1 CHANNEL 2016
Broadcasted 5 days a week crafting digital illustrations while offering contextual advice with the goal of building a community of likeminded creatives.
Responsible for all aspects of production, audio, video, and content. maintained a professional multi-computer streaming setup using a capture card intermediate.
MASTER'S THESIS
DEAD END: The influence of the PC on Player Emotional State and Action 2013
Created all aspects of a 15 minute horror game over the course of a 4 month development period.
Organized a 40 participant user test study to examine the effects of confident vs withdrawn player character animations on player performance and interpretation of events.
Wrote a thesis paper building a thoroughly researched case to support my hypothesis, explain my testing methodology, examine test results, and explain my conclusions.
CHARACTER ARTIST
OPERATION DINO, ACADEMY OF NATURAL SCIENCES 2012
Created a 3D mobile game for integration and installation into exhibits around the museum
Designed, modeled, rigged, animated and implemented the games main character.
Responsible for guiding art direction with feedback from the Academy of Natural Sciences.