EDUCATION

DREXEL UNIVERSITY / DIGITAL MEDIA ACCELERATED BS/MS

MASTER OF SCIENCE 2013 - BACHELOR OF SCIENCE 2012

PROFICIENCIES

Photoshop, Maya, Unity, Zbrush, Substance, C#, HTML5, Git, Plastic, Character Production, Game Prototyping, 3D Art, Tool Scripting, VFX, Shader Creation, Concept Art, Animation.

EXPERIENCE

TECHNICAL ARTIST

MOBILE GAME, BITLOFT 2019

  • Designed the animation blend tree for our player character.

  • Designed and implemented cloth and joint hybrid simulation for the player character’s hair and tail.

  • Worked remotely communicating daily with my team utilizing Slack, Jira, and Plastic SCM.

  • Oversaw visual and technical direction for environment and character art.

  • Assisted management with all planning meetings; coordinated collaboration between teams.

  • Created weekly review builds; responsible for performance testing and optimization on target device.

TECHNICAL ARTIST

THE CRYSTAL CORE, BITLOFT 2019

  • Built performant shaders and effects for game characters.

  • Scripted tools and drafted clear documentation to streamline the installation of assets I made.

  • Participated in interviews as the tech art department representative.

  • Wrangled and implemented character assets; ensuring rig consistency, functionality, and optimization.

  • Trained team members in the use of plastic SCM and plastic Gluon version control.

ADJUNCT PROFESSOR

DREXEL UNIVERSITY GAME DESIGN AND PRODUCTION 2017-2018

  • Instructed students on game design and practical production concepts.

  • Production concepts covered included shader development, Unity C# scripting, procedural geometry, procedural animation, rapid prototyping, and experimental AI.

  • Responsible for guiding the progress of multiple fast paced game productions each term.

BRAND ASSISTANT

MISS OCTOPIE 2016 - PRESENT

  • Assisting in all aspects of brand presentation, including event space design, product design, media production, and social media promotion.

  • Creating 3D previsualization tools in unity to assist in the planning of pop up shop layouts.

  • Assisted in business operation, including budget and account management, event logistics, research and development, and inventory management.

LIGHTING TECH ARTIST

KEYS TO THE COLLECTION MOBILE APP, SPECK.TECH 2016

  • Responsible for recreating and improving baked lighting in Unity 5 to match a previous Unity 4 project.

  • Created atmospheric high quality lighting while ensuring low memory usage for mobile performance.

  • Worked closely with the development team to troubleshoot and resolve previously existing issues affecting lighting and performance.

SELF EMPLOYED

CONTRACTOR AND FREELANCE ARTIST 2014-2015

  • Edited videos for diversity training programs for companies including Cracker Barrel.

  • Assisted in the management and organization of complex editing projects.

  • Created illustrations and logos for print and digital use, ranging from abstract design work to complex painterly portraits.

IT SPECIALIST

RITTENHOUSE REO SPECIALIST 2011

  • Integrated new software systems, which included software selection, installation, and the training of office personnel.

  • Responsible for computer upkeep and assisting interoffice communication and data transmission.

GENERAL CONTRACTOR’S ASSISTANT

HILLTOP CONSTRUCTION 2005-2008

  • Assisted in every aspect of property management and remodeling.

  • Maintained computers and digital file organization.

PROJECTS

GAME DEVELOPER

INDEPENDENT GAME PRODUCTIONS 2014-PRESENT

  • Managing a team of like minded creatives to meet and contribute remotely to game productions.

  • Developing various systems including character pipelines, UI, AI, Character controllers etc. as the team’s production generalist, and project manager.

TWITCH BROADCASTER

SOLE OPERATOR MEAT4EVERY1 CHANNEL 2016

  • Broadcasted 5 days a week crafting digital illustrations while offering contextual advice with the goal of building a community of likeminded creatives.

  • Responsible for all aspects of production, audio, video, and content. maintained a professional multi-computer streaming setup using a capture card intermediate.

MASTER'S THESIS

DEAD END: The influence of the PC on Player Emotional State and Action 2013

  • Created all aspects of a 15 minute horror game over the course of a 4 month development period.

  • Organized a 40 participant user test study to examine the effects of confident vs withdrawn player character animations on player performance and interpretation of events.

  • Wrote a thesis paper building a thoroughly researched case to support my hypothesis, explain my testing methodology, examine test results, and explain my conclusions.

CHARACTER ARTIST

OPERATION DINO, ACADEMY OF NATURAL SCIENCES 2012

  • Created a 3D mobile game for integration and installation into exhibits around the museum

  • Designed, modeled, rigged, animated and implemented the games main character.

  • Responsible for guiding art direction with feedback from the Academy of Natural Sciences.

Copyright Ian Woskey 2020